Crunch - Ultimate Frisbee Amsterdam
The Swiss Draw format ensures that teams are ranked quickly according to their real strength and play close matches against opponents of similar strength. Windmill Windup is proud to have successfully run this format for years.
The first round match-ups are virtually random. In every game, the difference between scores is converted to Victory Points using the following scale.
| Margin of Victory | VPs for Winner | VPs for Loser |
|---|---|---|
| 1 | 16 | 14 |
| 2 | 17 | 13 |
| 3 | 18 | 12 |
| 4 | 19 | 11 |
| 5 | 20 | 10 |
| 6 | 21 | 9 |
| 7 | 22 | 8 |
| 8 | 23 | 7 |
| 9 | 24 | 6 |
| 10 | 25 | 5 |
| 11 | 25 | 4 |
| 12 | 25 | 3 |
| 13 | 25 | 2 |
| 14 | 25 | 1 |
| 15 | 25 | 0 |
So the maximum you can get is 25 VPs and the minimum 0.
This is popular because teams nearly always score something and the whole point of the draw system is that a team, clearly beaten, needs to battle to the finish as it is the margin which matters. Likewise, just winning is not winning much.
The draw for the next round simply consists of ranking the teams by VPs and resorting to allow that no team plays the same team twice. 1st plays 2nd, 3rd plays 4th etc. etc. A team's VPs are carried forward throughout the tournament.
Tie-break method for teams that have an equal amount of VPs at the end of the second or higher round of the Swiss Draw: sum of the opponent's victory points (teams that have played better opponents are ranked higher), total points scored, spirit score. At the end of the first round, the sum of the opponent's victory points does not say anything yet, so tie-breaker method at the end of the first round is: goal difference, total points scored, seeding.
All divisions will play 5 rounds of this format to rank the teams. At the end of 5 rounds, the divisions split into 1-8, 9-16, 17-24 etc. These groups will play quarter finals, semi finals and finals to get your final finishing position (playoff pools with a number of teams different from 8 in each division will have a slightly different play-off sequence).
In the unfortunate case of an odd number of teams in a division, a ''ghost team'' called BYE is introduced in the Swissdraw pool to make it an even number of teams. The BYE team figures as real team in the ranking, but in every round, the team that is supposed to play the BYE team has a break and is assigned a 15-12 win. The Swiss Draw format ensures that no team has two breaks in the first five rounds. However, under unlucky circumstances, it can happen that a team which already had a break during the Swissdraw phase, has another break during the playoffs.
If this explanation is as clear as mud to you, then feel free to email us with questions, or ask us at the tournament. Yeah! Swiss Draw rocks!
With just 13 teams in the women's division, the Swissdraw system does not work well. We are therefore using the format from 2009. In their first game, the teams play a "seeding round". Then three pools (of five, four and four teams) are formed which play a round Robin. For the last three games, the teams form a playoff pool of 8 and 5 teams. The detailed scheme can be found in the player's pack.